Emil Villumsen.

A quick bio introduction
I don’t wait around, I produce. This approach has led me to create hundreds of design pieces across many disciplines; digital design, service design, ux, motion graphics, video creation and illustration. My strength lie in quickly learning from the best and going from idea to user-based product in short time.

EDUCATION | Academic with a focus on innovation and strategy in design. Bachelor in humanistic technology from Roskilde University with an emphasis on visual communication. Master of Science in Digital Design and Communication from IT University of Copenhagen, with an emphasis on design processes and service design. I wrote my thesis on the challenges of basing design projects on user feedback.

EXPERIENCE | 4 years as a co-founder of entertainment startup Craft, leading a team of 6 50-70 hours a week. 6+ years as a freelance digital designer. I've held several other small positions. With experience as a business owner myself, my product designs for clients like yourself,

LIFE | Based in Vesterbro, Copenhagen, Denmark. I play the guitar, battle friends and colleagues in squash and breathe design. Father of one pretty little thing.

Marketing experience.

LinkedIn

Growth of 5k+ connections

Facebook

Growth of 2.3k+ page, Pixeltracking and paid ads

Twitter

Growth of 1.5k+ page

Instagram

Growth of 1k+ profile

Reddit

Growth of 1k+ karma

Sniply+Quuu

Automated marketing flow

Vyper

Contests with 1k+ email signups

Mailchimp

300+ unique newsletters created, automated RSS feed emails and 5k+ subscribers

Google analytics

Weekly analysis, goal tracking and Zapier integrations

User support with Intercom

Data analysis of 5k+ users

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Academic foundation.

Thesis on Design feedback

25+ interviews of creatives to understand the complexity of design feedback. Translated into an app concept to help companies co-create with their communities

Service Design

Master specialisation in service design. A holistic approach to user journeys in digital and offline services

Global IT

6 month study in Cape Town, South Africa on inclusive design during the World Design Capital 2014

Transmedia Marketing

Film creation, branding and marketing strategy for a fictional brand

Usability and Experimental Web Sites

Qualitative study of young people's adherence to "explorative" over "functional" websites

Digital Innovation

Conceptualisation of a creativity workshop package sent right to the door of the clients of a creative agency

Web Applications

Hands-on front-end development course on a Master's level. HTML+CSS+JS

Digital Rhetoric

A historical perspective on copy-writing and how it relates to communication in the digital age

Interaction Design

Exploring aspects of user-centered design theoretically and in practice

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Productivity 
& Management.

Startup founder

50-70 hours a week for 3+ years leading a team of 6. Growing the business day to day. I built the entire platform by hacking Wordpress to accommodate for user signups and 50k+ artwork pieces

Client relations

Weekly planning of content with guest bloggers, design clients and film companies

Project management

From short Google Design Sprints to a quarter-million-dollar successful Kickstarter campaign, I've managed hundreds of projects

Design philosophy.

Designing takes time. To spend the time right, it’s crucial that you’re designing for the right problem. When getting a brief, I therefore always dedicate time to evaluate whether something could be done smarter, simple or cheaper. In this sense, design is not just problem-solving, but problem-setting.

A product needs to both address the client’s wishes and take advantage of the expertise of the designer. Most importantly, though, is that it caters to the desire, problem or need that sits with the target group. You can design for a hit and miss, but it’s costly. Instead design should be based on user research and addressed by the client and designer.

A product needs to both address the client’s wishes and take advantage of the expertise of the designer. Most importantly, though, is that it caters to the desire, problem or need that sits with the target group. You can design for a hit and miss, but it’s costly. Instead design should be based on user research and addressed by the client and designer.

A brand can always be polished, a website optimised and a video made in different versions. In every project I list a range of recommendations for further additions, each at a reduced costs compared to starting from scratch. This means we can commence a collaboration when starting a project.

Let's create a side project

Let's discuss project ideas for your company. I'll lay out a plan for design and development in order to help your business grow through microsites.

Contact me

Drop me an email and let's get the conversation started. For all projects I provide a dedicated client dashboard.
Download my CV
So it's by hand