I'm using Quixel's software to create procedural 4K-8K materials with their advanced mask stack. The result is super crisp materials that can be altered with ease to create realistic and stylised scenes
I'm using Unity's High Definition Render Pipeline to create triple A aimed graphics. Understanding global illumination, their visual effects graph, multi scene editing and many other aspects of the advanced software, has allowed me to be bring ideas to life for the small and big screens
I'm using Adobe After Effects to edit when Unity's Cinemachine is coming to a short. Colorgrading, particle effects, film grain and letterboxes add a great deal of spice in order to create a cinematic looking video